What I’m building

no.Console

Games for the people in the room, played on the phones already in their pockets.

The idea is small enough to fit in the name: you shouldn’t need a console to play together. Put a game on the TV, a laptop, a projector on a wall, whatever screen is in the room, and everyone joins from their phone. No download, no account, no hunt for the second controller. The phone is the controller. The screen is the table.

Underneath, it is an engine for exactly that: one game, many screens, everyone seeing the same moment at the same time, and each phone showing only what its player should see. That last part is where the fun is. Secret orders, hidden hands, a vote nobody else can read.

How it connects

Everything else on this site feeds it one way or another. The Lab is where I check whether the systems behind it do what I think they do, and write it down when they don’t. The stream is where I sit on the other side of a game for a few hours and remember what fun feels like from the chair. no.Console is where both end up: the engineering has to hold, and the game has to be worth staying up for.

With Devir

Devir has spent decades putting games on tables. I’ve spent the last while making a table out of whatever screen is nearby. So we are doing the obvious thing together: a new digital games initiative, developed in partnership between Devir and no.Console. Tabletop sense, played across screens. It’s early, and I’d rather show it than describe it.

Where it is

In private beta. A few games are open to play, more are being built out of sight, and some are made for streams, where the chat stops watching and starts playing. We’ll be at Web Summit with Devir, in Lisbon, 9 to 12 November 2026. If you’re there, come and play something.

Elsewhere